waterloo style |
Tom516
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Ah, for battles like that, a grand tactical Waterloo style simulation would work the best. Waterloo is a wonderful simulation unfortunately you are limited to the time period. However there's another game, Take Command Bull Run and the sequel 2nd Manassas, that's set comfortably in this later time period and it may be modifiable.
We can run simulations in RTW BI though, as I said before, in the case of Isandhlwana or other big battles, some scaling will be involved. An RTS would probably be more situational. Don't know if you'd like to play British soldiers at Isandhlwana with no hope of escape but small scenarios like that are doable. If I can find my old Zulu War mod for Rogue Spear Urban Operations (the original is RS, the addon packs are Urban Ops and Covert Ops) I'll send it to you guys if you'd like. Best wishes! |
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_________________ Tom "Harlechman" Zulu Total War Team, a Rome TW: BI mod. |
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Tom
Regarding the Waterloo strategy game and the time limit. I just tend to keep going back to the scenario when the 'clock' runs out. The other 2 games you mention - Take Command Bull Run and the sequel 2nd Manassas, are the graphics and playability similar to Waterloo or RTW ? Personally, I think any scenario that can be created for a larger scale simulation (RTW) or smaller scale, including FPS, based on the AZW, would be interesting. At least to see what can be achieved when covering the AZW in such games. Coll |
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Peter
Site Admin
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So, I ordered R:TW today from play.com - should be interesting!!
http://www.play.com/play247.asp?pa=srmr&page=title&r=PC&title=880173 Peter |
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Peter
I've just been reading about Medieval: Total War 2, along with seeing a few of the screenshots. If a large scale AZW battle is like this, as well as with RTW, having hundreds of figures on the screen, even on a computer you'll hear the Zulu army before you see it ..... like a train ..... in the distance ! Coll |
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like a train... |
Tom516
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He he... that's the idea! It's been a longstanding 'tradition' in the Total War series that you can get some inkling of the enemy before seeing them. In Shogun and Medieval it was birds emerging from the trees. Here in Rome it's clouds of smoke in the distance.
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_________________ Tom "Harlechman" Zulu Total War Team, a Rome TW: BI mod. |
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Tom
I like the idea of the enemy heading towards you from far off, especially if a computer strategy simulation based on Isandlwana and Rorke's Drift, rather than starting the game and immediately seeing both armies directly opposite each other, waiting to be activated by the player(s). Coll |
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the only way to go |
Tom516
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Especially if you've got an FPS and doubly so for a colonial African war. The Euros have the long range guns and the only way to trump that is by the unexpected or ambush.
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_________________ Tom "Harlechman" Zulu Total War Team, a Rome TW: BI mod. |
Michael Boyle
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I came across this interesting piece of a MOD using "Rise of Nations" (starts slowly with skirmishers but by the end looks rather intriguing!) -
http://www.youtube.com/watch?v=zDwfJGsQC3I&feature=related Any one interested interested in RTS computer games (and owning a copy of "Rise of Nations") this is an Isandhlwana specific MOD available for free download - http://ron.heavengames.com/downloads/showfile.php?fileid=583&f=2 MAB |
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Broadening The Category? |
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